杰瑞科技汇

Python游戏源代码如何获取或学习?

Of course! Here is a complete, well-commented, and runnable Python game source code.

Python游戏源代码如何获取或学习?-图1
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This guide will provide:

  1. A Complete Game: A classic "Snake" game using the built-in turtle module. This is perfect for beginners as it doesn't require any external installations.
  2. A Breakdown: A detailed explanation of how the code works.
  3. How to Run: Simple instructions on how to execute the game.
  4. Variations & Next Steps: Links to other game types and ideas for expanding this one.

The Complete Snake Game Source Code (using turtle)

This game is self-contained. You just need to copy the code, save it as a .py file (e.g., snake_game.py), and run it.

import turtle
import time
import random
# --- Setup the Screen ---
screen = turtle.Screen()
screen.title("Snake Game by Python")
screen.bgcolor("green")
screen.setup(width=600, height=600)
screen.tracer(0)  # Turns off the screen updates
# --- Create the Snake Head ---
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "Stop"
# --- Create the Snake Food ---
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
# --- Lists for Segments and Pen ---
segments = []
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "bold"))
# --- Functions for Movement ---
def go_up():
    if head.direction != "down":
        head.direction = "up"
def go_down():
    if head.direction != "up":
        head.direction = "down"
def go_left():
    if head.direction != "right":
        head.direction = "left"
def go_right():
    if head.direction != "left":
        head.direction = "right"
def move():
    if head.direction == "up":
        y = head.ycor()
        head.sety(y + 20)
    if head.direction == "down":
        y = head.ycor()
        head.sety(y - 20)
    if head.direction == "left":
        x = head.xcor()
        head.setx(x - 20)
    if head.direction == "right":
        x = head.xcor()
        head.setx(x + 20)
# --- Keyboard Bindings ---
screen.listen()
screen.onkeypress(go_up, "w")
screen.onkeypress(go_down, "s")
screen.onkeypress(go_left, "a")
screen.onkeypress(go_right, "d")
# --- Main Game Loop ---
segments = []
score = 0
high_score = 0
while True:
    screen.update()  # Update the screen
    # --- Check for collision with the border ---
    if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
        time.sleep(1)
        head.goto(0, 0)
        head.direction = "Stop"
        # Hide the segments
        for segment in segments:
            segment.goto(1000, 1000)
        # Clear the segments list
        segments.clear()
        # Reset the score
        score = 0
        pen.clear()
        pen.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "bold"))
    # --- Check for collision with the food ---
    if head.distance(food) < 20:
        # Move the food to a random spot
        x = random.randint(-270, 270)
        y = random.randint(-270, 270)
        food.goto(x, y)
        # Add a new segment to the snake
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("grey")
        new_segment.penup()
        segments.append(new_segment)
        # Increase the score
        score += 10
        # Update the high score if necessary
        if score > high_score:
            high_score = score
        pen.clear()
        pen.write(f"Score: {score}  High Score: {high_score}", align="center", font=("Courier", 24, "bold"))
    # --- Move the segments ---
    for index in range(len(segments)-1, 0, -1):
        x = segments[index-1].xcor()
        y = segments[index-1].ycor()
        segments[index].goto(x, y)
    # Move segment 0 to where the head is
    if len(segments) > 0:
        x = head.xcor()
        y = head.ycor()
        segments[0].goto(x, y)
    move()
    # --- Check for collision with self ---
    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)
            head.goto(0, 0)
            head.direction = "Stop"
            # Hide the segments
            for segment in segments:
                segment.goto(1000, 1000)
            # Clear the segments list
            segments.clear()
            # Reset the score
            score = 0
            pen.clear()
            pen.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "bold"))
    time.sleep(0.1) # Control the game speed

Code Breakdown

Let's break down the code into logical sections.

Imports

import turtle
import time
import random
  • turtle: A built-in Python library for creating graphics and simple games. We use it for the snake, food, and score display.
  • time: Used to add delays, making the game playable and pausing it after a game-over.
  • random: Used to place the food at a random location on the screen.

Screen Setup

screen = turtle.Screen()
# ... screen configuration ...
screen.tracer(0) # IMPORTANT: This turns off automatic screen refreshing.
  • We create a Screen object, which is our game window.
  • tracer(0) is crucial. It tells turtle not to redraw the screen on every small change. Instead, we'll manually update the screen with screen.update(). This makes the animation much smoother and faster.

Creating Game Objects

# Snake Head
head = turtle.Turtle()
# ... head properties ...
# Food
food = turtle.Turtle()
# ... food properties ...
# Score Display
pen = turtle.Turtle()
# ... pen properties ...
  • We create three turtle objects: head (the player), food (the goal), and pen (for displaying text).
  • speed(0) makes the objects move instantly, which is what we want for game objects.
  • penup() lifts the "pen" so that drawing commands don't leave a trail.

Movement Functions

def go_up(): ... def go_down(): ... etc.
def move():
    if head.direction == "up":
        head.sety(head.ycor() + 20)
  • The go_up, go_down, etc., functions change the head.direction variable. They also prevent the snake from immediately reversing into itself (e.g., you can't go up if you're already moving down).
  • The move() function actually changes the head's coordinates based on its current direction.

Keyboard Input

screen.listen()
screen.onkeypress(go_up, "w")
screen.onkeypress(go_down, "s")
# ... etc.
  • screen.listen() tells the window to listen for keyboard events.
  • onkeypress() links a key press (like "w") to a function call (like go_up).

The Main Game Loop

This is the heart of the game, where everything happens repeatedly.

Python游戏源代码如何获取或学习?-图2
(图片来源网络,侵删)
while True:
    screen.update() # Manually refresh the screen
    # 1. Border Collision Check
    if head.xcor() > 290 or ...:
        # ... game over logic ...
    # 2. Food Collision Check
    if head.distance(food) < 20:
        # ... eat food logic ...
    # 3. Move Body Segments
    for index in range(len(segments)-1, 0, -1):
        # ... make each segment follow the one in front of it ...
    # 4. Move Head
    move()
    # 5. Self Collision Check
    for segment in segments:
        if segment.distance(head) < 20:
            # ... game over logic ...
    time.sleep(0.1) # Control game speed
  • Border Check: If the head's x or y coordinate goes beyond the screen limits, the game resets.
  • Food Check: If the head gets close enough to the food (distance < 20), the food moves, a new body segment is added, and the score increases.
  • Move Segments: This is the key to the snake's body movement. We loop backward through the list of segments. Each segment takes the position of the segment in front of it. This creates a smooth "following" effect.
  • Move Head: We call the move() function to update the head's position.
  • Self Collision Check: We loop through all body segments. If any segment is too close to the head, the game is over.
  • time.sleep(0.1): This slows down the while loop, controlling the overall speed of the game.

How to Run the Game

  1. Save the Code: Copy the code above and paste it into a text editor. Save the file with a .py extension, for example, snake_game.py.
  2. Open a Terminal/Command Prompt:
    • Windows: Open Command Prompt or PowerShell.
    • macOS/Linux: Open Terminal.
  3. Navigate to the File: Use the cd (change directory) command to go to the folder where you saved your file. For example: cd Documents/PythonGames.
  4. Run the Script: Type the following command and press Enter:
    python snake_game.py

    A new window should pop up with your Snake game!


Variations & Next Steps

Once you're comfortable with this Snake game, here are some ideas and other game types to explore.

Expanding the Snake Game:

  • Different Controls: Change the onkeypress calls to use arrow keys (Up, Down, Left, Right).
  • Obstacles: Add static turtles on the screen that end the game if the snake hits them.
  • Levels: Increase the game speed (time.sleep() value) as the score gets higher.
  • Graphics: Use .shape("turtle") or even .gif images if you want to get more advanced.

Other Popular Python Games (using pygame)

For more complex games with better graphics and sound, the pygame library is the standard. It's not built-in, so you'll need to install it first: pip install pygame

Here are some classic game ideas you can build with pygame:

Python游戏源代码如何获取或学习?-图3
(图片来源网络,侵删)
  1. Pong: A two-player or vs-AI paddle game. Great for learning collision detection and game physics.

    • Concepts: Rectangles, collision detection, for loops for AI, scoring.
  2. Breakout / Arkanoid: A single-player game where you bounce a ball to break bricks.

    • Concepts: Paddle and ball physics, brick grid creation, collision detection with different surfaces (top, bottom, sides of bricks).
  3. Space Invaders: The player moves a ship at the bottom and shoots aliens at the top.

    • Concepts: Player movement, shooting mechanics (bullets), enemy movement patterns, lists to manage multiple enemies/bullets.
  4. Minesweeper: A logic puzzle game where you click to reveal cells without hitting mines.

    • Concepts: 2D arrays (lists of lists) to represent the game board, mouse click events, calculating adjacent mine counts.
  5. Simple RPG / Text Adventure: A game based on user input and text descriptions.

    • Concepts: input() function, if/elif/else logic for branching storylines, dictionaries to store player stats and item inventories.

To find source code for these, you can search on GitHub or Google using terms like:

  • pygame pong source code
  • python breakout game tutorial
  • pygame space invaders github
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